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The Anatomy of Games

Charmingly amateurish game design analysis by Jeremy Parish

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Month: November 2012

Anatomy of a Game: Zelda XI

And here our story ends, more or less. Throughout this series, I’ve looked at the ways The Legend of Zelda balanced total player freedom in an open world with subtle (and sometimes overt) clues on how to advance. The game hasn’t always done a perfect job of it, with erratic spikes in difficulty and a few sections where […]

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©2012-2014 Jeremy Parish. Images courtesy of VG Museum.

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