The Anatomy of Metroid I


GameSpite Presents: The Anatomy of Metroid Vol. I is available for purchase as a print-on-demand book on the GameSpite Blurb store as well as a PDF on Gumroad.

You can acquire the books as:

Or you can just read (most of) the content for free here.

 


Preamble

In the beginning, there was a girl, who looked like a robot, and who set out to destroy alien parasites and the evil biological computer-woman who sought to use the parasites to conquer the galaxy. From that rather weird germ sprouted not only a classic series, but countless fantastic imitators as well. Explore the design language and structure of Metroid, Metroid II, and their quirky cousin Kid Icarus in this 80-page survey of three 8-bit classics.

Jeremy Parish
January 11, 2014

 


In This Issue


 

Text and design © 2013-2014 Jeremy Parish

The works covered in this volume are trademark and copyright 1994-2014 Nintendo. No claim of ownership over the images is stated or implied. All screen images and artwork are used in the spirit of fair use, as this book represents a critical and academic analysis of these games and the visuals are used strictly to provide examples of the topics and design under discussion.

Images sourced from VGMuseum.com and used with express permission.

The content in this volume available freely online at www.anatomyofgames.com

Cover illustration by Jeremy Parish.